![]() Anti-air units are a bit of a misnomer, as ground-based AA usually scares enemy flyers away, with dogfighters being the superior method for shooting enemy planes down.These include squads of infantry with Panzerfausts, Bazookas, and PIAT launchers, anti-tank guns, and tank destroyers. Anti-tank units are precisely what it says on the tin.Support units encompass resupply vehicles and fire support vehicles such as the Churchill AVRE or Hanomags with low-velocity tank guns.Luftlande, where you're fielding antiquated Hotchkiss and Renault tanks that date back to the 30s just to have something with treads. Tanks vary greatly by division, ranging from the dependable and reasonably powerful Shermans for the United States, through the lightweight Stuarts available to British units, to obsolete Beutepanzer of the 91. Tanks include both turreted vehicles and German tank destroyers.Notably, infantrymen and crew-served weapons are the only unit types capable of entering bocages and hiding in buildings, gaining excellent protection and concealment. Depending on your division, infantry can be its mainstay or merely a way to patch the frontline. Infantry is a broad category that features foot soldiers with transports.As long as you tell them to Return Fire (Z) they won't attack first, making them excellent sentries. Recon infantry is excellent at stealth too, easily able to evade detection even with enemy units passing nearby. You can't succeed without recon units, as you'll be blind, deaf, and at the mercy of enemies who do use them. Recon is exactly what it says on the tin.Combined arms is key: Infantry covers tanks as they engage enemy forces, while artillery suppresses attackers and air force/anti-air protects them from airborne attacks, for example. Every unit type has its tactical niche and should be used according to its strengths. There are several unit types in Steel Division and none are inherently superior. ![]() In the center is an M3 command vehicle safely hidden in the orchard, supporting an M4A1 DD (amphibious M4A1) as it fires on the enemy. M4A1 tanks remain back to support the advance. Certain types of units do not affect the frontline, so keep that in mind.Ī number of American units engaging an Axis skirmishing force. Finally, maps feature a shifting frontline that not only provides a helpful guideline for tracking enemy movements (in general, if it bulges out, someone is up to no good and you might want to take care of it).When starting out, using the auto-fill battlegroup option, it is a good way to get a feel for the division you selected. In each phase you get a limited amount of units to deploy, based on the battlegroup you've created.Phase (C) unlocks all the heaviest units for a full scale battle.Phase (B) unlocks medium units to engage the enemy and try to push the frontline.Phase (A) involves light units looking for the enemy & securing key positions.Unlike most tactical games, Steel Division includes three distinct phases for every battle: 1v1 games can - and will - overwhelm you if you head into them without preparation. Set the maximum possible amount of players your computer can handle, set the starting resources to 250 DP and play it slowly. To familiarize yourself with the game, play skirmish a lot.Steel Division, like World War II RTS Company of Heroes, emphasizes use of tactics and combined arms.In this situation, they do not lose suppression (unless they are airborne units). Notably, this is an untenable position, as cutting the salient off with a thrust will encircle the enemy tanks. In this case, the Allies created a salient close to the Axis home base, denying one of the reinforcement routes and threatening the left flank. Blue represents your own forces, red the enemy's.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |